Help & Legend

Please read rules below before posting

  • Split entry line using icon. Misinformed combos will be deleted.
  • Use for chain moves that depend on the previous one.
  • Don't submit fake or impossible combo.
  • Make combo as first player (LEFT SIDE)
  • Make sure to have some practice before submiting.
  • Minimal hit count for your combos is 3.
  • Don't forget to complete combo properties for better understanding.


Icons Legend Help
Symbol Notation
following moves

Following input in same combination
Next input

||

Not showing in combo. Means that you have to step next entry
side switch

(Switch)

Side Switch : Means you are switching side during combo. See section about side switching to understand how tu use it
LV1 LV1

lv1, lv2

Means that you need at least 50% Power gauche for LV1 and 100% Power Gauche for LV2
HOLD

hold

Hold and release button
Basic Moves
F DF

f,d/f,d,d/b,b,u/b,u,u/f

Directional input

D, B

Hold a moment directional input

FE

Feint
dragon punch

dp

Dragon Punch move
qcf qcb

qcf, qcb

Quarter Circle Front / Back
hcf hcb

hcf, hcb

Half Circle Front / Back
fcf fcb

fcf, fcb

Full Circle Front / Back
DASH

dash

Press quickly ForwardForward to perform a dash
Attack Button
left punch,,,

HP, LP, HK, LK

In this order: Heavy Punch / Light Punch / Heavy Kick / Light Kick
left punch

HP+LP

Press 2 buttons at the same time
Charge Mode

REV

REV Guard Button
Smart System
Dodge Attack

da

Dodge Attack
Rev Blow

bl

REV Blow Attack
Special Move

sc

Special Move
Smart Combo

sc

Smart Combo
Punch

P

Punch
Special Move

K

Kick
Moves Properties
AIR

AIR

Means you have to perform move during air
AIR CORNER

AIR CORNER

Means you have to perform move during air in a corner of stage
FAR

FAR

Perform the move a little bit far from your opponent
CLOSE

CLOSE

Perform the move a very close to your opponent

How to use side switch

The side switch button allows you to display an icon representing your character switching sides from left to right or right to left during a combo. This is particularly the case with certain characters like Lars, but also generally in more advanced combos.

When using this icon in the combo editor, you should continue to use the same directions as if you were staying on the left side. The editor will display the command in reverse, but the notation will remain the same. To ensure the combo displays correctly, do not manually reverse the directions as this is done automatically.

check_circleDO and cancelDON'T

Forget next as split move

check_circle DO
Heavy PunchnextHeavy Punch
cancel DON'T
Heavy PunchHeavy Punch

Use Next input to indicate next chain

check_circle DO
Heavy PunchQuarter Circle FrontHeavy Punch
cancel DON'T
Heavy PunchnextQuarter Circle FrontHeavy Punch
Heavy PunchQuarter Circle FrontHeavy Punch

Use move properties before

check_circle DO
AirHeavy Punch
cancel DON'T
Heavy PunchAir

Use HOLD Button after

check_circle DO
DownHeavy KickHold
cancel DON'T
DownHoldHeavy Kick
HoldDownHeavy Kick

Combining buttons...

check_circle DO
Heavy PunchHeavy Kick
Heavy PunchLight Punch
cancel DON'T
Heavy PunchnextLight Punch

Precise lv1 or lv2 right before move

check_circle DO
lv1Quarter Circle FrontQuarter Circle FrontHeavy Punch
lv2ForwardSpecial MoveSmart Combo
cancel DON'T
Quarter Circle FrontQuarter Circle FrontHeavy Punch
ForwardSpecial MoveSmart Combo
library_add Add your own combo now

Feel uncertain ? just ask !