| Icons |
Legend |
Help |
| Symbol Notation |
 |
►
|
Following input in same combination |
 |
||
|
Not showing in combo. Means that you have to step next entry |
 |
(Switch)
|
Side Switch : Means you are switching side during combo. See
section about side switching to understand how tu use it |
 |
lv1, lv2
|
Means that you need at least 50% Power gauche for LV1 and 100% Power Gauche for LV2 |
| HOLD |
hold
|
Hold and release button |
| Basic Moves |
|
f,d/f,d,d/b,b,u/b,u,u/f
|
Directional input |
|
D, B
|
Hold a moment directional input |
|
FE
|
Feint |
|
dp
|
Dragon Punch move |
|
qcf, qcb
|
Quarter Circle Front / Back |
|
hcf, hcb
|
Half Circle Front / Back |
|
fcf, fcb
|
Full Circle Front / Back |
|
DASH
|
dash
|
Press quickly  to perform a dash |
| Attack Button |
, , ,
|
HP, LP, HK, LK
|
In this order: Heavy Punch / Light Punch / Heavy Kick / Light Kick |
|
HP+LP
|
Press 2 buttons at the same time |
|
REV
|
REV Guard Button
|
| Smart System |
|
da
|
Dodge Attack |
|
bl
|
REV Blow Attack |
|
sc
|
Special Move |
|
sc
|
Smart Combo |
|
P
|
Punch |
|
K
|
Kick |
| Moves Properties |
| AIR |
AIR
|
Means you have to perform move during air |
| AIR CORNER |
AIR CORNER
|
Means you have to perform move during air in a corner of stage |
| FAR |
FAR
|
Perform the move a little bit far from your opponent |
| CLOSE |
CLOSE
|
Perform the move a very close to your opponent |